Julio Martinez is board certified in Sports Medicine and Physiatry. He is a former athlete treating athletes and is currently involved in innovative multidisciplinary programs including the Baystate Sports Concussion Clinic. He has interest in sports and exercise related injuries, injury prevention performance arts medicine, medical informatics, physician leadership, and medical education of health professionals and the community. In an interview with MedTech Outlook magazine Julio Martinez, Medical Director, Baystate Health discusses about developments in Biomechanics of human motion for Health and Sports.
What are some of the widely prevalent challenges you notice in the Biomechanics landscape?
Biomechanics has a significant influence in the way that we move and also in the way that we participate in sports. Sports injuries occur not only because the patient had trauma but because they may have inappropriate biomechanics. And as a part of our rehabilitation program, we try to identify the part of the patient's body not moving properly and what we can do to re-educate the patient to help them develop other adequate movements.
One of our main challenges is that some of these evaluations are not medically essential. So they may be considered “experimental.” And that's one of the challenges because this type of technology is always very expensive and though we may have the service to provide the patient but unfortunately, on some occasions—what we call a cash base of service—it is not something that actually covered by insurance. So one of the main barriers is to identify and apply this type of technology to our workday.
What are the current market trends you see shaping the Biomechanics space?
Specifically on the rehabilitation gait analysis and sports medicine front I see that a lot of the technology that is commonly used now in the movies and video games were initially started in laboratory gait analysis.